

It wasn't really as refined as a parody as something like Terry Pratchett or whatever, but I still got a good chuckle. Even real-world politicians take time off from spending our tax money on wasteful pork barrel projects to do thing like violate our fundamental rights and pass meaningless legislation demonizing videogames.I thought majesty 2 had a lot of potential to be fun, I really liked- in a dumb way- all the anachronisms in the creature descriptions and manual- stuff like ice wizard's guild inventing air conitioners and the religous crisis. it's got to let you be doing something all the time or you end up waiting around while the game plays itself. That is perhaps the problem with relying on one particular gameplay paradigm to push forward a whole product. The thing is, the first game's long dead period while you wait for something to happen also seems to have returned. The basic gameplay that made me like the original game is still in place though, and that makes me look forward to its release. The version of Majesty 2 I've been playing around with is very buggy and far from complete. It's nice to see that misplaced spending priorities and wasteful pork aren't limited to my wallet and the U.S. It's bizarrely therapeutic to yell at said warrior for not purchasing the right stuff when I've dumped the last 10 minutes of taxes into improving the marketplace to get adventurers ready for just this adventure. It gets frustrating when a warrior who's managed to level his way to 10 heads into an area under-equipped for what awaits him. What makes this fun has been watching my little kingdom go through its paces and seeing adventurers band together to take down a really big monster for the 1,000 gold-piece price I've placed on its head. Players can only set down and remove "bounty flags" on the map that offer rewards to adventurers for doing things like exploring, killing particular monsters, guarding another NPC or fine them for straying into forbidden zones. Adventurers will band together in taverns and go out to explore the countryside, kill monsters and raid their lairs in order to get gold, level up and buy new equipment with which to do it all over again. All of the citizens are completely free-willed and will run about the kingdom pursuing their own unique agendas.

What makes Majesty 2 interesting - and not a little bit frustrating - is that spending money is all that the player / king is allowed to do. even casting global spells such as "lightning bolt" or "raise dead" costs money. Indeed, gold is the resource that fuels everything the player does. A smithy, for example, won't have "Master" level armor available for sale until your lordship drops the shekels to research that particular building upgrade. Gold can also be used to research improvements for these buildings. Taverns, smithys and markets are all used by adventurers to purchase upgrades such as better armor, potions and weapons. Guard towers protect vulnerable buildings and citizens against monsters who have a distressing habit of wandering into the middle of town. Guild halls attract itinerant adventurers. Most often it's used to build buildings, or at least to zone out a piece of land that will then be built on by free-wandering peasants.Įach building in the game has a different function. As with many such city-builders, this gold can then be used for whatever particular bit of divine-right fiat you have your little heart set on. The kingdom starts out small with just a dinky castle, a few peasant huts and a small store of gold. The player sits on a plush golden throne as absolute monarch of a fledgling fantasy kingdom.


In terms of functionality and gameplay mechanics, Majesty 2 doesn't seem much different than the original game. Majesty 2 boils the function of government down to throwing gold coins from a big canvas bag and hoping for the best. Call it the Tolkienesque-equivalent of an economic stimulus plan. Rather than follow the more complicated SimCity take on a city management game with its multiple sliders and intricate knot of municipal policy making, Majesty 2 boils all government functions down to the simple decision of where to spend in order to solve a medieval kingdom's most pressing problems.
#Majesty 2 complewte simulator
I thought about that a lot while playing with an unfinished version of Majesty 2, the sequel to a fun little medieval kingdom simulator that came out in 2002. When all you have is a hammer, then every problem looks like a nail.
