

You’re gonna run into a lot of big personalities of all kinds running around Chicago, and it’s good to know how their different backgrounds and quirks affect their behavior. This person has been burned by too many people. +1 Movement, +10 Initiative, and +10 Marksmanship when there are no friendly characters within 10 meters. This person knows the value of good, honest labor, and they'll make the working man's rackets shine. Neighborhood Speakeasy Security Cost -30%. Their sights are always set on racket expansion. This person gains no Morale from hostile actions. This person’s itchy trigger finger has saved them more times than it has damned them. This person will immediately go into Overwatch at the start of combat. This person loves to be in the company of others.

+10 Marksmanship when within 10 meters of 2 or more friendly characters.

This person wants to call the shots, no matter what. They're happier when they're in a relationship.Ģ5% chance to leave if someone else is promoted to Underboss. If there's a hostile option, they'll be gunning for it. This person loves the glory of the fight. They learned long ago that just about anyone can be bought. Reduces the cost of bribing the police by 10%.
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This person knows how to run a brothel better than almost anyone. This person would prefer working with others within their own profession.īrothel Income (when character is in brothel) +20%. When within 10 metres of a friendly character that shares the same profession, cooldown of all abilities is reduced by 1. They always seem to know the right thing to say. Temporarily adds +20 to the boss’s attributes when present during a sitdown. This person knows that their word is their bond. +10 Morale when affiliated faction honors a pact. This person has been pinching pennies their whole life, and they know how to run a business cheaply and efficiently. Racket Upkeep (when character is in racket) -15%. When you want your casinos rolling high, this is the person that you call. This person prefers working with professionals, or anyone who might be more qualified than they are.Ĭasino income (when character is in Casino) +20%. When gaining Morale, gain an additional +10 if near gangsters of the same tier or higher. Somehow, they keep coming back.Ī Chain is Only as Strong as its Weakest Link This person has been legally declared dead more than once. Once per combat, if an attack would kill this person, they instead bounce back with 20% HP. A character can only have one life lesson trait. These are special traits that represent a core lesson that a person has learned throughout their life. This person is your standard goodie-two-shoes. +10% Neighborhood casino income (when equipped to safehouse).
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